A fan made board game based on Battle & Chase has been made!

I came across this amazing creation today and instantly knew I had to know more so I contacted the creator for a little on the spot interview to find out more!  But before we get to that... check out this amazing video he made to show it off!

Awesome right???  Now on to the interview!

MMW : First off, what is your name and where are you from? 😊

Peique : Peique EspΓ­ndola. Peique is my nickname and I'm from Brazil.

MMW : What was your first experience with Mega Man?  What inspired you to create this?

Peique : This might be a surprise but it was this year and to create this game. I wanted to create a Mega Man game because I always wanted to know more about the series. So, I started to read everything I could about the classic series and started to like it a lot. And that made me want to play the games. So I got Mega Man Legacy Collection 1 and started my journey on Mega Man 1. I've played every game in order and now I'm almost finishing Mega Man 7.

MMW : Ah well perfect... you answered my next question... what inspired you to start this.  lol

Peique : Hahaha awesome. There's you answer. πŸ˜†

MMW :  Is this something that is going to be for sale later on or just a one off?

Peique : For the time being, it's just a one off. It was created for playing with my friends and test my game design skills.

MMW : How long did it take to create what you've done so far?

Peique : Around six months or so.

MMW : Was this all created by you or do you have a team?

Peique : No. It was just me. But a lot of friends helped with play testing.

MMW : How did you make all the tracks and player pieces?

Peique : I used computer programs like Illustrator to create the graphic part and printed. And some pieces I modeled by hand using a material called biscuit. I used it to create the cars and other pieces.  I used biscuit to finish some pieces too. Making them better looking.

MMW : Is it completely finished now or what kind of things do you want to add to it in the future?

Peique : The main game is finished. But I want to add more playable characters, new tracks, new powers and new items too.

MMW : Have you thought about approaching Capcom with this?  The last board game did pretty well on KickStarter and even made it into stores.

Peique : Yes. Actually I'm trying to approach Capcom with this. I'm waiting for their answer.

MMW : That's awesome news, we wish you the best of luck.  Please us know however we can help you in the future, this is a project we'd love to see more of!

To keep up to date with the Mega Man Race news be sure and check out their FaceBook page or keep your eyes peeled here for any progression of this project!

The Mega Man Race FB Page :


Mega Man 11 amiibo details!

Thanks to the Nintendo Direct stream earlier this evening we now have some of the details of what the Mega Man amiibos will do for you in game.  You can scan the amiibos in to the game once per day for an Energy Tank or other useful items.  Only the E-Tank was shown, so the other items mentioned remain a mystery.  Maybe just the usual power-ups?  Maybe some rarer items like the StarForce costume?  Only time will tell... but I'll report back if any more info arises.

Here's the full Nintendo Direct stream from today if you'd like to see what else they have in store for us.


Rockman 11 manga announced!

A brand new one shot comic is coming for Rockman 11 as announced today by Coro Coro.  The manga will be done by Ryo Takamisaki, who also did the Rockman.exe mangas.  The 26 page comic will appear in their magazine Coro Coro Aniki on September 15th and cost 667 Yen.

The announcement also came with the below image and 2 preview pages. 
If you would like to see the original announcement click the following link : https://corocoro.jp/15108/


Mega Man 11 demo now available for Switch!

Sorry Xbox and PS4 users... you'll have to wait until tomorrow!  Go log in and get your demo now!

As you can see... I'll be busy the rest of the night.  😎

Here's the latest trailer with the updates!

 Click the link below for the full Capcom Unity article :

Final 3 Robot Master names leaked for Mega Man 11?

If the below tweet is to be believed... they have access to some text data mined from the upcoming game release on the e-shop and have translated the Japanese names. The only new name that hasn't been guessed is Rubber Man... which could end up being Bounce Man in the English translations just like Pile Man became Impact Man for the translations.  It's expected that these remaining 3 Robot Masters will also use the Speed Gear to have an equal amount of users among the 8.

Only time will tell... stay tuned!


Played Mega Man 11 for 11 minutes

Hello internetz! alraz here!

Today I wanted to give you a quick roundup of my impressions after playing Mega Man 11 at PAX... for 11 minutes πŸ˜…... This is all from the top of my head, so please let me know in the comments if I missed anything that you are interested in.

First, and foremost, the controls: they made a few very welcomed additions, while keeping things pretty much the same for hard-core Mega Man veterans. For example: you can now select your master weapons simply by pushing the right analogue stick in any of the 8 directions to select the master weapon corresponding with the boss that lies in that direction in the stage select screen; however, you can still use L2 and R2 (or their equivalent in other controllers) to cycle through your weapons or pause the game to jump straight to the weapon you want. You can also push the right stick to go back to your M. Buster.

Also, seems like Rush is expected to be used more often, since they added a button to directly invoke him without having to press start. The button to call Rush is the one up-right from the shoot button, which is obviously in the traditional spot, next to the jump one. When you press it, Rush will come up immediately in his Rush Coil form. I don't know exactly how to invoke different Rush forms though (and didn't think to dig deep enough in the menus πŸ˜…).

One thing I have to mention here is that Mega Man felt a little heavy. He wasn't responding to actions as quickly as I am used too; his movement felt a bit on the laggy side. However, I am familiar with this laggy feeling and I am confident that it was more due to the TVs used at the booth not being configured for gaming mode rather than the game itself. I've had this same sensation before and in all cases it was due to the screen having too much of a lag, so, I hope that will be the case here too.

On that note: I'm worried that modern TVs may get in the way of proper gameplay because they all have much higher latency than old school CRTs. Time will tell.

By the game, and as you already know, the graphics are very good: colorful, animated and very lively. One thing I noticed is that they really did a great job at capturing a sense of scale: the way the backgrounds are presented on the stages give them a big feel of dept. Not much else to say here, big thumbs up!

As for the gameplay: it is definitely a Mega Man game. It's frustratingly hard, but just hard enough that you don't want to give up. You want to show the game that you know you can beat it! The addition of the double gear system adds another layer of complexity: it makes the game both easier and harder at the same time. On the one hand, when used properly, it makes the game easier. But precisely because of that, you want to be using it all the time... but you can't... you just caaaaaan't! 😭 The game is very well balanced in this regard... I'm not sure how they did this, but: when you see someone else using the double gear system, it gives the impression that they are just wasting it and letting the gauge fill up unnecessarily... but when YOU are playing, it feels like the damn thing doesn't last more than 1 second! 😭

The point with the double gear system, in case you don't know, is: you have a power gear that makes all your weapons stronger, including your M. Buster, and a speed gear, that slows down the game so that you can react faster. The effect is temporary and you can only have one gear active at a time. What makes it really interesting is that both gears share the same meter that builds up the more you use them and, when the meter is full, you have to wait until it completely cools off before you can use either gear again. Of course, the trick is to stop using the gears before the meter is completely filled up; this way, it will cool off, but you don't have to wait until it's fully empty before activating a gear again.

Also, I'm very happy that Mega Man can slide and charge his M. Buster again in this game. I missed those in 9 and 10.

Last, but definitely, not least: the music. It's as Mega Man as it gets. Don't know what else to say here either... though I'm a big fan of 8-bit Mega Man music, I'm very happy with the music on this game being made with actual instrument samples. They did a great job at capturing both the simplicity as well as memorability of the classic games.

My final verdict of the game: Familiar, yet fresh. I approve!

One last thing not related to the game: I have to say that getting to play the demo was a nightmare. Seems like there was some sort of miscommunication between CAPCOM departments: the booth only had 4 consoles to play the game on, which clearly wasn't enough because the line was always capped; and I mean ALWAYS. They would open the line for about 10 seconds before it would cap again... then wait for another 30-40 minutes just walking around the booth pretending to be watching, but hoping to be around when the line would open again... for 10 seconds before being capped...

I got to PAX at around 8:30 AM hoping to land a good spot in the line. Keep in mind that the convention doesn't open until 10 AM. So, I was waiting on a very long line of people who got there even earlier than me... I swear I made it to the CAPCOM booth by 10:05 and by that time the line for Mega Man 11 was already capped 😠. And once you finally manage to land a spot in the line, it takes approximately 3 and a half hours before you can play the game... So, I actually spent 6 hours waiting in different places in order to be able to play for those 11 minutes.

I'm pretty sure that this was all due to the exclusive pin they were giving (I saw people play the game literally for 10 seconds and then walk away very happy with their pin πŸ˜’), but I sure hope CAPCOM learns from this and makes adjustments for future events πŸ˜….

Gash... that was a lot longer than I anticipated... Here is a quick video of some people playing the game at the booth to compensate. None of them is me, mind you... and neither is precisely good at it 😰

Looks like Mega Man 11 has some DLC...

It looks like there will definitely be some sort of DLC coming to Mega Man 11.  The question is... what is it?  Playable Protoman, Bass, or just the soundtrack included with some special pre-orders.  Let's hope for the unlock-able characters.  The possibilities are endless when they're in-app... so lets hope it's not like that iOS version of the game where you can unlock power ups for money.

Here are screenshots from the XBox Online store showing the in app purchase feature.


Impact Man revealed for Mega Man 11!

Capcom just announced Impact Man on twitter!  That only leaves 3 more Robot Masters names not confirmed so far.  Check out all his info below!  As you'll see in the video Impact Man is a user of the Power Gear as to be expected which turns him into a giant jack hammer machine!

Here's what Rock will  look like while using Impact Man's weapon "Pile Driver"!

For Capcom's full release info on Impact Man check out their link here :


Mega Man : Fully Charged is coming to Canada, and Episodes 11-18 titles!

One of the biggest complaints I've heard about the new cartoon so far is that it's been restricted to the U.S. only.  Well coming September 8th the show will debut in Canada on CHRGD!  They quietly slipped the show onto their schedule and added it to their show lineup (if you search for it.)


Here's also what their site has to describe the title :

About The Show

For years, robots and humans have lived peacefully side by side in the futuristic world of Silicon City. However, there are those who want to destroy the balance and believe that man and machine were never meant to coexist! Luckily, Silicon City has a protector: Aki Light; a regular schoolboy robot with a secret… Deep within his programming lie protocols that can transform him into the powerful hero, Mega Man! He is equipped with an unbreakable armor, a Mega Buster arm cannon and his sidekick bot named Mega Mini.
Fully-charged adventures await as Mega Man goes head-to-head with the Robot Masters to protect the citizens of Silicon City. With his family at his side – his father and inventor, Dr. Light; human sister, Suna; and robo-pup Rush – Aki needs to learn to balance regular robot life with his responsibilities as superhero. It’s time to get Meganized!

Also for those of you who are watching the show, the titles and descriptions for episodes 11 through 18 have come out!  Check them out below.

Episode 11: "Unfriendly Competition" 

Aki must set aside a petty rivalry with Bert Wily in order to stop Chemistry Man from wreaking havoc at Silicon Central's Field Day. 

Episode 12: "Opposites Attract" 

Fire Man and Wave Man team up to evaporate the city's water supply, forcing Mega Man to team up with an ally of his own-Suna.

Episode 13: "I.C.E. (In Case of Emergency)" 

When Ice Man decides to be a hero, Mega Man, influenced by Ice Man's literalness, steps down from the hero biz until a true crisis snaps him out of it. 

Episode 14: "Trust Your Guts, Man!" 

Guts Man tries to undo Dr. Light's eco-friendly disposal of trash in Silicon City by infiltrating the family and destroying the Lighthouse so he can eat it! 

Episode 15: "Drill of the Hunt" 

Mega Man tries a quick fix using Hypno Woman's powers to rehabilitate Drill Man, to disastrous results! 

Episode 16: "Power Cycle" 

After replicating Elec Man's powers, an underslept/overcharged Mega Man goes on a 24/7 hero spree that ends up turning him into his own worst enemy. 

Episode 17: "Bored to Be Wild" 

Mega Man teams up with his crush, Ashley Adderley, to solve a series of science riddles left by Chemical Man, who's plotting to turn all the city's metal into rubber. 

Episode 18: "Enter the Wood Man" 

Mega Man accidentally awakens Wood Man, who thinks it's still the Hard Age, sets off on a path of destruction toward Silicon City.


Mega Man 11 XBox One controller finally announced!

This thing has been hanging around on GameStop's website for about a month with a very tiny and crappy picture... but today MicroSoft has announced it with much better pictures.  It's made by Hyperkin and will launch alongside the game on October 2nd.  It is a wired controller for all you input lag fearing gamers out there and will run you only $29.99.  This will also work on Windows computers, and being USB you should be able to run it on a Nintendo Switch with the right adapters as just about anything can be hooked the the Switch system.

Here are the pre-order links for GameStop and the official Hyperkin store :


The new POP! PEZ dispensers are coming soon!

The new POP! PEZ dispensers I showed previously in a post are almost upon us!  They are coming in 3 different colors, original blue, red (Magnet Missile), and a glow in the dark green (Gyro Attack) which will be a GameStop exclusive just as the POP! figure of the same style.  No word on pricing as of yet, but they will start to appear in stores in October.  I really think they missed a great opportunity here to include an all lemon flavored PEZ roll with the dispenser, but that could be something PEZ doesn't allow.

For more info and to see the rest of the POP! PEZ line, check out their blog post here :


New Era releases a new hat lineup in the Philippines.

New Era is back again with even more Mega Man hats to fill out your wardrobe.  This time around they are in the Philippines with 4 new awesome designs.  The coolest (and most expensive at around $68) is a flat brimmed hat styled after the Blue Bomber's very own helmet!  Check out the new styles below or follow the link below to purchase from their store.


PHP 3,595.00 / $67.45 USD

PHP 2,295.00 / $43.06 USD

PHP 1,995.00 / $37.43 USD

PHP 1,995.00 / $37.43 USD


Mega Man X Legacy Collection gets a patch on Steam.

Capcom just released a patch to fix some of the issues users were having on their Steam copies of the game.  If you're a Steam owner and have the game, go log in to get this update today!  Happy gaming!

2 solid gold Rockman statues revealed!

Capcom TV's stream just revealed a two solid gold statues of the Blue Bomber for an extremely pricey 2,400,000 yen... which is around $21,000.00 USD, and a smaller version for 690,000 yen, around $6,200.00.  Ouch... but at least they come with really nice display cases and storage cases!


Playable Mega Man 11 demo coming next month!

9/4 Update : The day has come add gone with still no demo in site.  No word from Capcom about it either.  I did have Alraz ask them about the demo at PAX and Capcom did confirm there is one coming... but so far no date has been confirmed.  We'll keep you posted as soon as more info comes in.

Thanks to a listing on the XBox One we now know that a playable demo of Block Man's stage is coming on September 4th!  So far it has not been confirmed that the other systems will get this playable demo, but I will update this article as soon as more info comes in.  It is also unknown if it will be the full version of the level or cut off at the boss room... but it does state that you'll be able to try out the Double Gear system.  Will you download and play the demo or wait one more month to get the full experience?  It might be a good idea to get the demo to perfect your gear using skills ahead of time so you're ready for the real thing  come October 2nd... but what a tease it will be.

Until the demo comes out enjoy drooling over these beautiful screenshots.  :)

Mega Man 11 gets a Pix’n Love collectors edition.

Just when you thought there couldn't possibly be another version of Mega Man 11 there arrives yet one more late in the game for Europe.  This version is a Pix’n Love exclusive edition and comes with quite a few goodies that make it worth picking up for either the XBox One of PlayStation 4.  The main reason being a brand new hardcover book that covers the history of Mega Man leading up to 11, and a really cool retro style box that brings a lot of nostalgia with it.  It's available now for pre order for around $63 USD.

Pre-Order Link for XBox One :

Pre-Order Link for PlayStation 4 :


Zero appears in Smash Bros Ultimate!

Today Nintendo did another Nintendo Direct and showcased lots more info on Super Smash Bros Ultimate.  Among those revelations was that Zero make an appearance in the game, but sadly at this point, only as an assist trophy.  Although this does give me hope that he will one day become a playable fighter since the model and a few attacks are already in the games coding.

Once the assist trophy is used he pops out and does one of a few different moves, and then turns his back in his bad ass fashion before teleporting away.


Meet the cast of Mega Man : Fully Charged

First off : SPOILERS AHEAD.  If you haven't watched the episodes yet, you may learn more than you wanted to know... though mostly just about the characters.

Today is the day that all 10 episodes of the cartoon have been released online for those with cable provider logins.  Each episode runs 11 minutes and no commercial interruptions.  To go and watch the episodes now use the link below.


I must admit that I don't hate it, and it's really not nearly as bad as people think it was going to be.  It's still obviously for children as it tries to resolve things without fighting and teach life lessons along the way, but there is also nods more adult humor, tons of puns, and Mega Mini provides some comic relief as the goofy sidekick.

The Light Family : Thomas, Aki, Suna, and Rush.

First off we have the Light family... and of course the father is Dr. Thomas Light as always.  The years have treated him well this time around and he's looking rather buff than his predecessors in the other cartoons and games.  Also strangely enough, this time around Dr. Light has no idea that his own son is Mega Man... so I'm not exactly sure how Aki got the powers to become Mega Man.

Next we have his children Aki and Suna.  Aki is his robotic son and greatest creation, while Suna is his human daughter from a mother not mentioned.

And last but not least... the family pet and most loyal of robo dogs, Rush!  This version of Rush looks more like a real dog and does not appear to have any transformations or powers at this time... but I'm sure that will change in the future episodes.

The Good Guys (bots)

The star of the show of course is Mega Man!

Alongside Mega Man is his tiny sidekick Mega Mini who just kind of hangs out when Aki is not transformed and lives inside of Mega's helmet to control his powers when he is geared up in his Mega Man form.

A closer look at Mega Mini's control room inside Mega Man's helmet.  From inside he can view health (you can see the old school NES style health meter), control his boss his powers, and do repairs to damaged systems during fights.

The Good Guild is a bunch of look alike robots that appear to act as the futuristic city's police force, fire fighters, and all around rescue team.

Aki and Suna go to a school with a giant robotic principal which seems to be left over from a past robot war and revamped to be used in a school setting.  Notice the missiles were replaced with pencils.

I mentioned he was big right?  Here's just him in another scene for scale... he's as tall as skyscrapers.

The Good Guys (humans)

They don't say much about him, but Aki's best friend is a Wily.  Bert Wily to be exact.  In the show his outfits usually don the Wily symbol on his chest, though there is no mention of how he is related to the much more famous Dr. Albert Wily.  Possibly his father, grandfather, or uncle?  Hopefully time will tell.

The smartest (and most annoying) kid in Aki and Suna's school.  Peter Punkowski (spelling?).

The Villain(s)

This may be the guy behind it all... or at least some of the Robot Master attacks.  He's Sergeant Breaker Night.  An obvious nod to fans with his first name to Break Man.  Part of his giant grudge against humans and robots living in harmony is because he somehow lost an arm and has had it replaced with a robotic one.

Although they don't really reveal it (major Dr. Claw vibe from inspector gadget in this scene), it's completely obvious this guy is Sergeant Night and seems to control at least some of the Robot Masters listed below.

The Robot Masters

I will go over the Robot Masters in the order as they appear in the show.  I won't be revealing any powers they posses as to not give any spoilers for the show beyond appearances.

First up is Fire Man, who appears in the first and second (technically one show, 2 parts) episode.

Appearing in episode 3 we have Drill Man.

Episode 4 brings an all new original Robot Master, Hypno Woman!

A little bit later in the series it is also revealed that Hypno Woman has a human disguise and goes by the name Marie, though the disguise fools no one.

Episode 5 introduces Wave Man.

In episode 6 we're introduced to an old favorite... but he's so differently designed he's unrecognizable.  Either way, here is the new Ice Man!

Episode 8 introduces another completely new robot master, and again another woman.  Blasto Woman!

The 10th and last episode (available so far) brings us another vastly redesigned bot in Air Man.